
GAME DESIGN

GRIM
To introduce myself to Ubisoft, I created the story of GRIM and its corresponding artwork.
THE STORY OF GRIM
GRIM is a reaper among many who, along with his magically destructive crow, travels through time to eradicate anyone attempting to achieve immortality.
When Grim battles through all his bounties, he is given a final test: Defeat Hades and his reapers in the Kingdom of Hell to become the Leader of the Reapers.
This is not a real game.

The crows and scythe are additions to attach to the top of the billboard for that extra oomph. All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

This is the menu accessed from the START button. The tree represents GRIM's path, and each branch is a historical moment in time where GRIM is sent for his bounties (game levels). This displays the user hovering over a location turning the white dot red. All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

This displays the user hovering over another location and that GRIM has already visited/completed one (now appears dark red). All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

This displays the color palette of the menu and descriptive callouts for the developers. All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

When the user completes all levels they are shown the roots of the tree which displays the final boss level, where Grim has to defeat Hades and his Reapers in the Kingdom of Hell to become the Leader of the Reapers. All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.

All GRIM images are examples I created to display my Visual Design ability and are not from an actual created game, just my imagination.